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a0 — Property in class Box2D.Common.Math.b2Sweep
World angles
Abs() — Method in class Box2D.Common.Math.b2Mat22
Abs() — Method in class Box2D.Common.Math.b2Vec2
Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
Add(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener
Called when a contact point is added.
AddBody(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Island
AddBufferedPair(proxyId1, proxyId2) — Method in class Box2D.Collision.b2PairManager
AddContact(contact:Box2D.Dynamics.Contacts:b2Contact) — Method in class Box2D.Dynamics.b2Island
AddJoint(joint:Box2D.Dynamics.Joints:b2Joint) — Method in class Box2D.Dynamics.b2Island
AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22
AddMM(A:Box2D.Common.Math:b2Mat22, B:Box2D.Common.Math:b2Mat22) — Static method in class Box2D.Common.Math.b2Math
AddType(createFcn, destroyFcn, type1, type2) — Static method in class Box2D.Dynamics.Contacts.b2Contact
AddVV(a:Box2D.Common.Math:b2Vec2, b:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Common.Math.b2Math
Advance(t) — Method in class Box2D.Common.Math.b2Sweep
Advance the sweep forward, yielding a new initial state.
Advance(t) — Method in class Box2D.Dynamics.b2Body
allowSleep — Property in class Box2D.Dynamics.b2BodyDef
Set this flag to false if this body should never fall asleep.
AllowSleeping(flag) — Method in class Box2D.Dynamics.b2Body
You can disable sleeping on this body.
angle — Property in class Box2D.Dynamics.b2BodyDef
The world angle of the body in radians.
angular1 — Property in class Box2D.Dynamics.Joints.b2Jacobian
angular2 — Property in class Box2D.Dynamics.Joints.b2Jacobian
angularDamping — Property in class Box2D.Dynamics.b2BodyDef
Angular damping is use to reduce the angular velocity.
AppendFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw
Append flags to the current flags.
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Apply a force at a world point.
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Apply an impulse at a point.
ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body
Apply a torque.
b2AABB — Class in package Box2D.Collision
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