Classes
 ClassDescription
 b2Body A rigid body.
 b2BodyDef A body definition holds all the data needed to construct a rigid body.
 b2ContactFilter Implement this class to provide collision filtering.
 b2ContactImpulse Contact impulses for reporting.
 b2ContactListener Implement this class to get contact information.
 b2DebugDraw Implement and register this class with a b2World to provide debug drawing of physics entities in your game.
 b2DestructionListener Joints and shapes are destroyed when their associated body is destroyed.
 b2FilterData This holds contact filtering data.
 b2Fixture A fixture is used to attach a shape to a body for collision detection.
 b2FixtureDef A fixture definition is used to create a fixture.
 b2World The world class manages all physics entities, dynamic simulation, and asynchronous queries.